As always, I'm not a good player so I couldn't past the very first level. Keeping the audience happy is hard... :' ) Sounds suited the style overall and I liked the art style very much. Nice game, hard for noobs like me but I liked it. :) Good job!
I'm glad you liked it - Super Meat Boy's style is exactly what I was going for! As for D-pad support, sure enough! I had problems making it work in the last hours of the jam, as I had to rework every animation event. Will be coming in the near future!
Just this page itself looked so awesome I just had to try the game :D
I played the browser version briefly, but I had a really hard time telling between background elements and elements I could walk or wall jump on. Also, sometimes stuff seemed to randomly kill me even when I had time left.
However, I like the pixel art, the animation, and game's level of polish. But I think core mechanics like the visibility of the level should be of higher priority. (I learned this the hard way while making my jam entry.)
Thank you so much for playing! I was working with a very limiting 16 colour palette, so it was quite hard to make background objects stand out without using all of the same colours. Will keep in mind for a potential update! :)
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maybe I dont get it. I keep falling through the walls. maybe its buggy. maybe its me idk
As always, I'm not a good player so I couldn't past the very first level. Keeping the audience happy is hard... :' ) Sounds suited the style overall and I liked the art style very much. Nice game, hard for noobs like me but I liked it. :) Good job!
Works on Linux with Wine. Very fun in that 'Super Meat Boy' kinda way. I want to try it with D-pad instead of analog stick. Can you make it do both?
I'm glad you liked it - Super Meat Boy's style is exactly what I was going for!
As for D-pad support, sure enough! I had problems making it work in the last hours of the jam, as I had to rework every animation event. Will be coming in the near future!
Great game! It gave me a "chip and dale" for nes feeling (I love that game).
But the timer was hard to spot at the begining, and got killed some times for reasons that I dont understand.
The arwork and the tunes were great!
Just this page itself looked so awesome I just had to try the game :D
I played the browser version briefly, but I had a really hard time telling between background elements and elements I could walk or wall jump on. Also, sometimes stuff seemed to randomly kill me even when I had time left.
However, I like the pixel art, the animation, and game's level of polish. But I think core mechanics like the visibility of the level should be of higher priority. (I learned this the hard way while making my jam entry.)
Keep up the good work!
Thank you so much for playing! I was working with a very limiting 16 colour palette, so it was quite hard to make background objects stand out without using all of the same colours. Will keep in mind for a potential update! :)