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maybe I dont get it. I keep falling through the walls. maybe its buggy. maybe its me idk

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As always, I'm not a good player so I couldn't past the very first level. Keeping the audience happy is hard... :' ) Sounds suited the style overall and I liked the art style very much. Nice game, hard for noobs like me but I liked it. :) Good job!

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Works on Linux with Wine. Very fun in that 'Super Meat Boy' kinda way. I want to try it with D-pad instead of analog stick. Can you make it do both? 

I'm glad you liked it - Super Meat Boy's style is exactly what I was going for!
As for D-pad support, sure enough! I had problems making it work in the last hours of the jam, as I had to rework every animation event. Will be coming in the near future!

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Great game! It gave me a "chip and dale" for nes feeling (I love that game). 

But the timer was hard to spot at the begining, and got killed some times for reasons that I dont understand.

The arwork and the tunes were great!

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Just this page itself looked so awesome I just had to try the game :D

I played the browser version briefly, but I had a really hard time telling between background elements and elements I could walk or wall jump on. Also, sometimes stuff seemed to randomly kill me even when I had time left.

However, I like the pixel art, the animation, and game's level of polish. But I think core mechanics like the visibility of the level should be of higher priority. (I learned this the hard way while making my jam entry.)

Keep up the good work!

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Thank you so much for playing! I was working with a very limiting 16 colour palette, so it was quite hard to make background objects stand out without using all of the same colours. Will keep in mind for a potential update! :)